Project Nobody
A woman is dead. Her ex-boyfriend is in custody on the strength of one threatening message. The file does not support the story everyone has already settled on.
Games
Everything Roomtoons is building. One is far enough along to show you. The rest are not ready to be named.
Project Nobody
An evidence-led detective game for phones. You do not pick a name out of a lineup. You build an explanation the evidence can carry.
Look insideNot announced
Project Nobody is the first game Roomtoons has built. It will not be the last. New titles land here when there is something worth looking at.
The Trailer
The workstation, the board above it, her phone on the desk, and the first interview where a story starts to come apart.

We will post it here first. Until then, the address below reaches the studio directly.
Inside the Game
No menus dressed up as furniture. Everything the game hands you is an object: on the desk, on the wall, or in your hand.






Locations
Every room in Project Nobody is photographed, lit once, and never tidied up for you. The walls shift against each other as you turn your head.




Play a Moment
The first thing the game asks you, with the answers it really gives. Two items are already in the file. Nothing is at stake here.
Compare the message thread and the gas-station record. What do these two items, together, establish?
The Studio
Roomtoons is an independent game studio. We make thriller games for iPhone and Android. Project Nobody is our first, and the way we are building it is the way we intend to keep building.
Thrillers, for the phone
Crime, suspicion, and the slow turn where a story stops holding together. We write them for the device the story is already happening on: portrait, one hand, a screen you are used to being lied to on. Nothing we ship is a cut down version of something that lives on a bigger screen.
You do the work
Our games hand you the material and then get out of the way. You read it, you ask about it, you decide what matters. Nobody steps in afterward to tell you what you just found, or whether you were clever to find it.
Objects stay objects
You do not open a screen about the phone. You hold the phone, and the apps are on its screen. Paper is paper you flip through. The room stays behind whatever you pick up.
Nothing can be missed
Nothing is destroyed, nothing expires, no lead goes away for good. A question that gets refused is never spent. Our games can be slow. They cannot be failed by accident.
We are a small team and we build in house: the writing, the art, the code and the audio. That is why the rooms above are places rather than backdrops, and why a piece of evidence behaves the same whether you find it in hour one or hour six. Decide what is true about a place, build it so it holds up under someone looking closely, then let them find it instead of being told.
Content note. Project Nobody involves adult themes, stalking and harassment, a pregnancy, financial abuse of trust, and non-graphic homicide.
Press and business
Review codes, press kits, publishing, or work. One address reaches the people who actually make the game, and we read everything that arrives.